With the rapid technological advancements in recent decades, Virtual Reality (VR) has been increasingly adopted as a transformative technology with the potential to address various challenges across diverse fields. Virtual reality (VR) can be defined as an environment-building technology that enables participants to immerse themselves in their surroundings and interact with the elements. However, a broader definition of VR also includes non-immersive and semi-immersive virtual environments, such as desktop VR. This technology has gained popularity, with the market size projected to reach $62.1 billion by 2027.  Previously, its use was mainly associated with entertainment and gaming, but the technology has also seen immense success in health care for training in complex procedures such as surgery, in the mining industry to simulate emergency situations, and in the automotive industry to improve driving and reduce accidents. The use of VR for training has seen immense growth because it provides an interactive learning environment that is both engaging and fun. For most people, it is something they do not use at home, so the experience is a major boon for the engagement of a workforce that would have previously experienced many different, conventional training programs.

One significant application of VR is in the fields of healthcare and education where the technology has transformed learning methods by providing immersive and interactive experiences. In the healthcare field, surgical simulators are used to enable trainee surgeons to practice procedures in a realistic virtual environment, reducing the learning curve and enhancing patient safety. VR experiences have been utilized to alleviate pain and discomfort during medical procedures, enhancing patient comfort and reducing reliance on traditional analgesics. In the field of education, VR simulators have been used to explore pivotal moments in history which enhances student engagement and retention. VR-based language learning applications also facilitate language acquisition through immersive cultural experiences and interactive exercises.

These diverse virtual training offer many advantages over traditional learning, which, even with engaging presenters, tends to rely on PowerPoint presentations that can be unappealing and reduce engagement. With a training program enhanced by VR, there is less training material required and the trainer’s time is reduced, making VR training convenient and easy to provide multiple times. Simulations in VR allow for mistakes to be made without experiencing the consequences, providing opportunities to try different ways of working and explore improvements, especially in activities that relate to emergency situations. For sequential activities, the repetition of the tasks in VR provides a safe environment to practice, increasing information retention and instilling confidence in the trainee to carry out the task in the real world. VR training is proving to be very cost-effective, as it brings the site to the trainee, eliminating the cost challenges that come with travel.

While the benefits and advantages of deploying this technology in enhancing training programs within different fields, there are certain ethical concerns that need to be addressed to fully maximise its effectiveness. The ethical concerns associated with VR technology are multi-faceted. One concern is addiction, where users may become excessively absorbed in virtual environments, which is detrimental to mental health. There is also a fear that virtual crime could escalate and become more prevalent in society, leading to confusion about what constitutes a real-world crime versus a virtual one. Another concern is the use of VR technology in various industries, such as military and defence, healthcare, and entertainment. The ethical implications of using VR in these industries are varied, ranging from the potential for creating more realistic and practical training scenarios to the possibility of exploiting vulnerable populations or exposing sensitive information. Additionally, there are privacy concerns surrounding VR technology. As users enter virtual environments, data is collected and stored on their actions, preferences, and behaviours. This personal data may be used to manipulate users and influence their actions, as seen in targeted advertising.

Despite these concerns, the future of VR appears promising, with ongoing advancements in hardware, software, and content development. These opportunities form the basis of the discussions that we will be having at the Big Idea Platform 2024. 

In 2023, The School of Politics, Policy & Governance (SPPG) partnered with the Shehu Musa Yar’Adua Foundation to launch the inaugural Big Ideas Platform, centered around “Reawakening the African Renaissance: Pathways to Inclusive Growth and Development.” Five innovative African leaders shared groundbreaking ideas aimed at improving African communities’ quality of life. This year , The School of Politics, Policy & Governance (SPPG) is excited to announce Big Ideas Platform 2024, in collaboration with the Shehu Musa Yar’Adua Foundation, on May 25th, 2024. This year’s theme, “Information Technology and Behaviour Change,” will convene intellectuals, policymakers, technocrats, and changemakers to discuss transformative ideas and solutions for Africa’s inclusive prosperity and sustainable development.

The event is open to the public, and registration is free. It will be a great opportunity to learn from thought leaders and professionals about how Virtual Reality can be harnessed not only to across diverse industries but also to improve Africa’s economy and enhance its development.

Date: May 25, 2024 (Africa Day) 

Time: 9:00 AM – 12 PM WAT (GMT+1) 

Venue: Shehu Musa Yar’Adua Center, Abuja/ Zoom

Click Here to register for #BIP2024 and stay up to date with event updates.

Join us, let’s co-create the Africa we need.